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TouchDesigner Tutorial: Generative Point Surface Creating high-density particle systems often leads to chaotic, unmanageable motion. To solve this, we use a Particle POP combined with Noise and Field POPs to restrict displacement to specific axes. By averaging weights through a Math Combine POP, we create a liquid-like point surface that stays within bounds. Check out the full tutorial to master POP network boundaries. #touchdesigner #creativecoding #interactivedesign #audioreactive #creativeproces